Wild Dragon
Washington Commanders Broadcast Facility
Sports Broadcast · 2019 - Current

Washington Commanders Broadcast Facility

Principal systems designer for an entirely vMix-based broadcast facility — 16 inputs on a single vMix machine and 6 LiveU channels driving game-day production, studio programming, and digital content for the Washington Commanders.

Served as principal systems designer for the Washington Commanders' broadcast production facility — an entirely vMix-driven build, designed to deliver broadcast-grade live production without the cost and complexity of a traditional hardware switcher.

The core of the facility is a single vMix production machine running 16 simultaneous inputs — a mix of in-stadium cameras, replay sources, graphics, and remote contribution feeds — paired with 6 LiveU channels for IP-based remote acquisition from the field, the locker room, the practice facility, and away-game locations.

Building the entire facility around vMix made the system flexible by design: every input, scene, and graphics overlay is software-defined, so workflows can be reshaped on a per-show basis without re-cabling. The same room handles live game-day broadcasts, studio shoots, and rapid social/digital content with a single operational model.

The architecture was specified, documented, and commissioned to broadcast standards — clean signal flow, redundant power and networking, and a LiveU contribution layer that scales globally for road games and special events.

Highlights

Scope

Systems DesignSignal Flow EngineeringvMix ArchitectureLiveU Contribution DesignIntegration Oversight

Technologies

vMix (16 inputs)LiveU (6 channels)NDISRTSDI InfrastructureIP ContributionMultiviewer SystemsAudio Mixing & Monitoring